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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Sanctus inventory iconShields

Shields

Sanctus

Shields

Requires 10 Strength, 18 Faith and weighs 3.

Weight3
RequiresStrength 10 · Faith 18
Physical base attack62
Magic base attack0

Attack and requirements

Base requirements

strength
10
faith
18

Interactive calculations are pending.

Native base attack

Physical
62
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:9001000": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9001100": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9001200": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 62,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9001400": {
        "weight": 3,
        "attackBasePhysics": 47,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9001600": {
        "weight": 3,
        "attackBasePhysics": 42,
        "attackBaseMagic": 51,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9001800": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 62,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 18,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 95%, magic by 40%, fire by 70% and lightning by 50%. Starts with 51 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 51 to 63; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

A legendary weapon of the Way of White,
granted to an Undead paladin long ago.

Once blessed with the protection of a white
flame, but its power has all but faded, so
that it provides only slight HP recovery.

Where to find

Enemy drop

Tomb of the Giants

Requirements

  • Place the Lordvessel.
  • Be in human form and keep Gravelord Nito alive.
  1. Place the Lordvessel to clear the golden fog on the route toward Nito. Reverse hollowing at a bonfire and keep Nito alive.
  2. Descend from the lower tomb to the brighter cliff passage leading toward the Pinwheel-filled cave. Walk through the invasion area until Paladin Leeroy appears.
  3. Defeat him on solid ground and collect Sanctus with Grant. Summoning him for Pinwheel is not required for this invasion.
  • Avoid knocking him off the cliff. Loot recovery after a fall is unreliable, and resting cannot repeat a defeated invasion.

Notes

  • Requirements and weight: Requires 10 Strength, 18 Faith and weighs 3.
  • Blocking at base reinforcement: Reduces blocked physical damage by 95%, magic by 40%, fire by 70% and lightning by 50%. Starts with 51 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 51 to 63; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Slow healing: Restores 2 HP every 2 seconds while active, including on your back when two-handing the other weapon. Reinforcing it does not increase this healing.
  • Faith and guarding: The healing still works without 18 Faith, but failing the requirement weakens guarding. Passive recovery is not evidence that the shield is being wielded properly.
  • Health and stamina: Only blocks 95% physical damage. Its gradual healing is separate from the health lost through a block and the stamina spent guarding.