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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Spiked Shield inventory iconShields

Shields

Spiked Shield

Shields

Requires 10 Strength, 12 Dexterity and weighs 3.

Weight3
RequiresStrength 10 · Dexterity 12
Physical base attack78
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
78
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1470000": {
        "weight": 3,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1470100": {
        "weight": 3,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1470200": {
        "weight": 3,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 78,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1470400": {
        "weight": 3,
        "attackBasePhysics": 59,
        "attackBaseMagic": 63,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 20,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1470600": {
        "weight": 3,
        "attackBasePhysics": 53,
        "attackBaseMagic": 64,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 7,
        "correctAgility": 21,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1470800": {
        "weight": 3,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 78,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4803,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Dexterity contributes more attack scaling than Strength on the normal path. These attributes improve shield attacks, not the percentages of damage blocked.

Reinforcement and comparison

Reduces blocked physical damage by 90%, magic by 28%, fire by 69% and lightning by 40%. Starts with 48 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. Reinforcement improves attack damage, but stability stays at 48 and the normal damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Dexterity contributes more attack scaling than Strength on the normal path. These attributes improve shield attacks, not the percentages of damage blocked.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Shield of the infamous Darkwraith Kirk,
Knight of Thorns. Covered with spikes.

Can be used as a weapon.
Sharp spikes cause heavy bleeding.

Where to find

Enemy drop

Depths

Requirements

  • Be in human form.
  • Keep Gaping Dragon alive.
  1. Become human at a bonfire while Gaping Dragon is still alive. Enter the lower sewer passages around the basilisk area and continue through the invasion zone until Kirk appears.
  2. Defeat Kirk, Knight of Thorns, and inspect the reward. His shield is a possible invasion drop, not a guaranteed purchase or a respawning enemy farm.

Enemy drop

Demon Ruins

Requirements

  • Place the Lordvessel.
  • Be in human form and keep Demon Firesage alive.
  1. After Ceaseless Discharge drains the lava, cross the exposed basin and follow the descending route toward Demon Firesage.
  2. With the Lordvessel placed, enter the cliffside invasion area on this approach while human. Defeat Kirk and inspect the reward.

Enemy drop

Lost Izalith

Requirements

  • Be in human form and keep Bed of Chaos alive.
  1. Reach the final approach to Bed of Chaos and walk through the area outside the boss fog in human form.
  2. Defeat Kirk when he invades and inspect the reward before entering the boss arena.

Notes

  • Requirements and weight: Requires 10 Strength, 12 Dexterity and weighs 3.
  • Blocking at base reinforcement: Reduces blocked physical damage by 90%, magic by 28%, fire by 69% and lightning by 40%. Starts with 48 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. Reinforcement improves attack damage, but stability stays at 48 and the normal damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Dexterity contributes more attack scaling than Strength on the normal path. These attributes improve shield attacks, not the percentages of damage blocked.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Bash and bleed: The left-hand strong action attacks rather than parries. Shield hits build bleed, but holding the guard up does not automatically reflect bleed back at an attacker.
  • Invasion opportunities: Kirk can drop this shield during his three invasions. The Depths requires Gaping Dragon alive; Demon Ruins requires the Lordvessel placed and Demon Firesage alive; Lost Izalith requires Bed of Chaos alive. Human form is required for each.
  • Separate armor condition: Defeating all three invasions opens the armor pickup near the Daughter of Chaos. That armor condition is separate from the shield drop and does not create a repeatable Kirk farm.