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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Sunlight Shield inventory iconShields

Shields

Sunlight Shield

Shields

Requires 12 Strength and weighs 4.

Weight4
RequiresStrength 12
Physical base attack64
Magic base attack0

Attack and requirements

Base requirements

strength
12

Interactive calculations are pending.

Native base attack

Physical
64
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1472000": {
        "weight": 4,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1472100": {
        "weight": 4,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1472200": {
        "weight": 4,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 64,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1472400": {
        "weight": 4,
        "attackBasePhysics": 48,
        "attackBaseMagic": 52,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1472600": {
        "weight": 4,
        "attackBasePhysics": 43,
        "attackBaseMagic": 53,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1472800": {
        "weight": 4,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 64,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 30%, fire by 75% and lightning by 50%. Starts with 57 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 57 to 71; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Its name does not grant healing, sunlight miracles or Faith-based guarding. Strength affects shield attack damage; Faith does not improve its physical or lightning protection.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Shield of Solaire of Astora, Knight of
Sunlight. Decorated with a holy symbol,
but Solaire illustrated it himself, and it
has no divine powers of its own. As it turns
out, Solaire's incredible prowess is a product
of his own training, and nothing more.

Where to find

NPC drop

Solaire's quest locations

Requirements

  • Reach Solaire.
  1. At the Taurus Demon end of the Hellkite bridge, take the stairs down to Solaire's overlook. Killing him awards his shield and other equipment.
  2. His later hostile outcome in Lost Izalith also awards the equipment. If that route occurs, defeat him in the Chaos Bug tunnel after he finds the Sunlight Maggot.
  • There is no peaceful shield gift at the first meeting. Killing Solaire ends his quest and later summon assistance for the journey.

Notes

  • Requirements and weight: Requires 12 Strength and weighs 4.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 30%, fire by 75% and lightning by 50%. Starts with 57 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 57 to 71; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Solaire's equipment: Obtained from Solaire's death, not from his summon appearances or a shop. Killing a summoned phantom does not award his equipment.
  • Quest consequence: Killing Solaire ends his remaining interactions and summon opportunities for the current journey. Absolution does not revive him.
  • Name and scaling: Its name does not grant healing, sunlight miracles or Faith-based guarding. Strength affects shield attack damage; Faith does not improve its physical or lightning protection.