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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Target Shield inventory iconShields

Shields

Target Shield

Shields

Requires 8 Strength, 11 Dexterity and weighs 2.

Weight2
RequiresStrength 8 · Dexterity 11
Physical base attack56
Magic base attack0

Attack and requirements

Base requirements

strength
8
dexterity
11

Interactive calculations are pending.

Native base attack

Physical
56
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1404000": {
        "weight": 2,
        "attackBasePhysics": 56,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1404100": {
        "weight": 2,
        "attackBasePhysics": 56,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1404200": {
        "weight": 2,
        "attackBasePhysics": 56,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 56,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1404400": {
        "weight": 2,
        "attackBasePhysics": 42,
        "attackBaseMagic": 46,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1404600": {
        "weight": 2,
        "attackBasePhysics": 38,
        "attackBaseMagic": 46,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1404800": {
        "weight": 2,
        "attackBasePhysics": 56,
        "attackBaseMagic": 0,
        "attackBaseFire": 56,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 11,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Uses a dedicated parry action with a longer active window than a conventional shield parry. This changes parry timing, not the damage of the riposte weapon.

Reinforcement and comparison

Reduces blocked physical damage by 78%, magic by 30%, fire by 65% and lightning by 50%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Small round metal shield.
Four protrusions used to parry attacks.

Small shields are always less stable, but
landing critical hits after parry is easier.
This shield is specialized for parrying.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Thief when creating the character.
  1. Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.

Corpse pickup

Lower Undead Burg

Requirements

  • Open Lower Undead Burg with the Basement Key.
  1. Use the Basement Key on the door at the Taurus Demon end of the Hellkite bridge. Descend the ladder and follow the lower street past the dogs and assassin ambushes.
  2. Near the end of the street approaching Capra Demon, check the side room containing the thief equipment corpse. Loot the Target Shield with the Thief Set.

Enemy drop

Lower Undead Burg

  1. Defeat the Undead Assassins that burst from the rooms along the lower street and inspect their loot.
  2. Use the unlocked return shortcut toward the Burg bonfire to reset the assassins and repeat. The corpse pickup avoids depending on a random drop.

Notes

  • Requirements and weight: Requires 8 Strength, 11 Dexterity and weighs 2.
  • Blocking at base reinforcement: Reduces blocked physical damage by 78%, magic by 30%, fire by 65% and lightning by 50%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Specialized parry: Uses a dedicated parry action with a longer active window than a conventional shield parry. This changes parry timing, not the damage of the riposte weapon.
  • Two requirements: The 11 Dexterity requirement matters alongside 8 Strength. Its 78% physical reduction and 45 base stability make it a parry tool with limited blocking, rather than full protection.