Starting equipment
Northern Undead Asylum
Requirements
- Choose Thief when creating the character.
- Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.
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Shields
Requires 8 Strength, 11 Dexterity and weighs 2.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1404000": {
"weight": 2,
"attackBasePhysics": 56,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6000,
"materialSetId": 0,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1404100": {
"weight": 2,
"attackBasePhysics": 56,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6100,
"materialSetId": 100,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1404200": {
"weight": 2,
"attackBasePhysics": 56,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 56,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5200,
"materialSetId": 200,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1404400": {
"weight": 2,
"attackBasePhysics": 42,
"attackBaseMagic": 46,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 0,
"correctMagic": 22,
"correctFaith": 0,
"correctType": 1,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5400,
"materialSetId": 400,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1404600": {
"weight": 2,
"attackBasePhysics": 38,
"attackBaseMagic": 46,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 25,
"correctType": 1,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5600,
"materialSetId": 600,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1404800": {
"weight": 2,
"attackBasePhysics": 56,
"attackBaseMagic": 0,
"attackBaseFire": 56,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 11,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5800,
"materialSetId": 800,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Uses a dedicated parry action with a longer active window than a conventional shield parry. This changes parry timing, not the damage of the riposte weapon.
Reduces blocked physical damage by 78%, magic by 30%, fire by 65% and lightning by 50%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Compare equipment in this collectionWeapon type: Small Shield
Attack type: Strike
Small round metal shield.
Four protrusions used to parry attacks.
Small shields are always less stable, but
landing critical hits after parry is easier.
This shield is specialized for parrying.
Starting equipment
Corpse pickup
Enemy drop
Shields
Shields
Shields
Shields
Shields
Shields