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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Large Leather Shield inventory iconShields

Shields

Large Leather Shield

Shields

Requires 7 Strength and weighs 1.5.

Weight1.5
RequiresStrength 7
Physical base attack46
Magic base attack0

Attack and requirements

Base requirements

strength
7

Interactive calculations are pending.

Native base attack

Physical
46
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1402000": {
        "weight": 1.5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1402100": {
        "weight": 1.5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1402200": {
        "weight": 1.5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 46,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1402400": {
        "weight": 1.5,
        "attackBasePhysics": 35,
        "attackBaseMagic": 37,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1402600": {
        "weight": 1.5,
        "attackBasePhysics": 31,
        "attackBaseMagic": 38,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1402800": {
        "weight": 1.5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 46,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 91%, magic by 35%, fire by 60% and lightning by 60%. Starts with 52 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 52 to 65; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Large, leather-covered round shield.
Choice shield for hunters.

Wood shields are lighter than metal shields,
but with lower physical damage reduction,
and reduced shield stability.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Hunter when creating the character.
  1. Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.

Merchant purchase

Undead Parish

Cost: 800 Souls · Stock: ∞

Requirements

  • Keep Andre of Astora alive and friendly.
  1. From the Parish church, cross the long bridge to the stone building on the forest side. Rest at the bonfire inside, then take the stairs down one floor to the sound of hammering.
  2. Speak to Andre at the anvil and open his purchase menu. The Titanite Demon in the room below him is not required for shopping.
  3. Speak to Andre of Astora and buy Large Leather Shield from the weapon inventory.

Enemy drop

Painted World of Ariamis

Requirements

  • Have the Peculiar Doll and reach the Painted World courtyard.
  1. Enter the painting in Anor Londo with the Peculiar Doll and reach the central courtyard.
  2. Defeat the shield-and-spear Phalanx group around the monument and inspect their drops. Open the courtyard gate shortcut to the bonfire for repeated attempts.

Notes

  • Requirements and weight: Requires 7 Strength and weighs 1.5.
  • Blocking at base reinforcement: Reduces blocked physical damage by 91%, magic by 35%, fire by 60% and lightning by 60%. Starts with 52 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 52 to 65; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Lightweight guarding: Weighs only 1.5 and has 52 base stability, but 91% physical reduction still lets some damage through. It is not complete physical protection despite being larger than Small Leather Shield.