Starting equipment
Northern Undead Asylum
Requirements
- Choose Hunter when creating the character.
- Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.
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Shields
Requires 7 Strength and weighs 1.5.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1402000": {
"weight": 1.5,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6000,
"materialSetId": 0,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1402100": {
"weight": 1.5,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6100,
"materialSetId": 100,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1402200": {
"weight": 1.5,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 46,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5200,
"materialSetId": 200,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1402400": {
"weight": 1.5,
"attackBasePhysics": 35,
"attackBaseMagic": 37,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 0,
"correctMagic": 22,
"correctFaith": 0,
"correctType": 1,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6400,
"materialSetId": 400,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1402600": {
"weight": 1.5,
"attackBasePhysics": 31,
"attackBaseMagic": 38,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 25,
"correctType": 1,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5600,
"materialSetId": 600,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1402800": {
"weight": 1.5,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 46,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6800,
"materialSetId": 800,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Reduces blocked physical damage by 91%, magic by 35%, fire by 60% and lightning by 60%. Starts with 52 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 52 to 65; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Compare equipment in this collectionWeapon type: Shield
Attack type: Strike
Large, leather-covered round shield.
Choice shield for hunters.
Wood shields are lighter than metal shields,
but with lower physical damage reduction,
and reduced shield stability.
Starting equipment
Merchant purchase
Cost: 800 Souls · Stock: ∞
Enemy drop
Shields
Shields
Shields
Shields
Shields
Shields