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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Knight Shield inventory iconShields

Shields

Knight Shield

Shields

Requires 10 Strength and weighs 5.5.

Weight5.5
RequiresStrength 10
Physical base attack68
Magic base attack0

Attack and requirements

Base requirements

strength
10

Interactive calculations are pending.

Native base attack

Physical
68
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1451000": {
        "weight": 5.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1451100": {
        "weight": 5.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1451200": {
        "weight": 5.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 68,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1451400": {
        "weight": 5.5,
        "attackBasePhysics": 51,
        "attackBaseMagic": 55,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1451600": {
        "weight": 5.5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 56,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1451800": {
        "weight": 5.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 68,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 30%, fire by 60% and lightning by 40%. Starts with 56 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 56 to 70; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

This medium metal shield is elegantly
carved and painted.
Although it is thought to have been used by
ancient knights of the nobility, its defense
capabilities are similar to other shields.

Where to find

Corpse pickup

Undead Parish

  1. On the approach to the Parish church, reach the outdoor landing after the room of ordinary Hollows.
  2. Take the right-hand side path to the lone Balder Knight guarding a corpse. Defeat or draw the knight away, then loot the shield.

Upgraded weapon from Mimic

Duke's Archives

Requirements

  • Place the Lordvessel and enter the Archives.
  1. From the Archives entrance bonfire, take the lift up into the first library and climb the broad staircase. Turn left at the top to reach the upper balcony.
  2. Follow the balcony around to the opposite end, past the sword-carrying Crystal Soldiers. The chest behind the two soldiers is a Mimic.
  3. Defeat it to receive Crystal Knight Shield, or use a Lloyd's Talisman to collect its treasure while it sleeps. This pickup can be reached before the prison sequence.
  • This copy is already on the Crystal upgrade path. It cannot receive ordinary repairs.

Notes

  • Requirements and weight: Requires 10 Strength and weighs 5.5.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 30%, fire by 60% and lightning by 40%. Starts with 56 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 56 to 70; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Weight comparison: Weighs 5.5 with 56 base stability. A Heater Shield weighs 2 and starts at 55 stability, so the heavier Knight Shield does not provide a matching increase in stamina efficiency.
  • Crystal copy: The Archives pickup is a Crystal-upgraded Knight Shield, not Domhnall's separately named Crystal Shield. These have different properties and upgrade rules.